﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace mirror
{
    public class cBaseRenderEffect
    {
        public GraphicsDevice mGraphicsDevice;
        public SpriteBatch mSpriteBatch;

        public cBaseRenderEffect(GraphicsDevice zGfx, SpriteBatch zSprite)
        {
            mGraphicsDevice = zGfx;
            mSpriteBatch = zSprite;
        }

        public virtual void Initialise(mirror.Game1 zGame)
        {

        }

        public virtual void Unload()
        {

        }


        public virtual void Draw(GameTime gameTime, 
                                 RenderTarget2D resolveTarget, 
                                 RenderTarget2D renderTarget1, 
                                 RenderTarget2D renderTarget2)
        {

        }
    }
}
